Long time no see!
Hi everyone. We’ve been a little quiet lately but fear not…development on B.C.E. is still going strong. A lot has happened since the last post, so I will try to quickly cover the highlights. This post is going to go over our Steam Greenlight campaign as well as the new game mode, Burnout, that’s coming to B.C.E.
We got greenlit on Steam! Pretty excellent if you ask me. Our Greenlight campaign was only live for 9 days before we got greenlit. We got mostly positive feedback from the Steam community, but there were a few questions and concerns. First off, (for those who don’t know) B.C.E. stands for Before Common Era. B.C.E. means the same things that B.C. (Before Christ) does, but with a little extra inclusivity. So Before Common Era refers to all time before the year 1. We love B.C.E. for the name of the game because it accurately captures the theme of the game while giving it some mystique. Also, B.C.E. is a very long span of time so we have a little wiggle room to play with 😉
Game Mode: Burnout
Another primary concern that we received from the Steam community was that the game was online-only. The community was correct of course, and we all agreed that the game should offer some form of offline play. The result of that revelation is the new game mode coming to B.C.E.: Burnout. Burnout is a fast-paced, 2 v 2 game mode that can be played locally, online, or as a local/online combo session. The goal of Burnout is simply to be the last team standing. The catch, however, is that each player “owns” a fire that controls his/her ability to respawn. That means that there are 4 fires total – 2 red, and 2 blue. As long as your fire is lit, your caveman will respawn and you can continue to fight. If a player’s fire is extinguished, however, they will not respawn until either the next round starts or their fire is re-ignited by a teammate. Attacking (melee or projectile) a friendly fire will light it, and attacking (melee or projectile) an enemy fire will put it out. We’ve completed building the core functionality of Burnout and, though we haven’t had much time to play around with it, our initial response has been very positive. We very much look forward to getting as many hands on B.C.E. and the Burnout game mode as possible, but at the moment we don’t have any news about and alpha test. Stay tuned for that.
Another goal that we have been working extremely hard to reach was submitting B.C.E. for consideration for the Indie Megabooth. If you’ve never heard of the Megabooth, definitely check it out here. They are the premier showcase for indie games, and just a few days ago we submitted B.C.E. for consideration. In fact, Burnout was designed with a convention setting in mind. The single-screen, couch multiplayer lends itself perfectly to a hype-filled setting like the Indie Megabooth. We hope to have some good news to share on that in the next month or so.
That’s all for now. As I mentioned above, I hope to have some news about an alpha test and Indie Megabooth soon. In the meantime, here’s a snapshot of our handsome new caveman.